From the Book - First edition.
PART I: The new digital landscape. The flat classroom and global competition ; Social proximity and the virtual classroom ; Games, customization, and learning.
PART II: Designing 21st-century courses. Designing college more like a video game ; Technology for information delivery ; Technology for engagement ; Technology for assessment ; The naked classroom.
PART III Strategies for universities of the future. The educational product in the internet age ; The naked curriculum ; The naked campus.